When adding vehicles using AAOs, it sometimes becomes difficult to check that the AAO has selected the right vehicles.
My Suggestion is to highlight the vehicles in the status monitor, Before it goes into status C
Burp1402
Beiträge von Burp1402
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In the meantime, can we get the redirection mechanic that the police officers have (arrows on the ground) on the vehicles?
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Is it possible to give police cars with a LED board the ability to redirect traffic, like how a police officer can with the paddle, instead of simply turning cars around. In my opinion, it makes for better role play as you can now simulate cars following the direction of the LED board without an additional police officer.
This should make road diversions easier especially with 1.0 bringing more stuff for police to do.
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Ludenscheid BF 01 MTW firefighter's SCBA tank will not refill when in range of a GW-ATS
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Currently the majority of medical incidents require transport to hospital. Only Infectious Diseases do not require it.
My suggestion is to have incidents where treatment is required, but hospital transport is not. Such as grazes, cuts, etc. -
There should be an option to remove firefighter Breathing Apparatus (BA) in the vehicle. Currently, firefighters have to exit the vehicle, remove BA then wear BA again.
This might be useful when responding to back to back incidents where you might have to remove the BA to provide firefighters with more air. Or when responding to a hazmat incident after a normal one, when firefighters are wearing BA and have to change to Hazmat suits.
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Right now when you set a splitter, it automatically assigns one firefighter to connect to it. However sometimes with engines with only 2 crew, it will be useful to set up a splitter for other engines while keeping the other crew to do other tasks like set up another splitter etc.
Thus I suggest that holding shift/ctrl when placing a splitter will order a splitter to be placed without anyone connecting to it -
Some engines are able to use their rear panel connections while others cannot, despite most engines having rear panel connections. This leads to the existence of a problem where the visual modelled number of outputs does not reflect the number of usable outputs. And leads to the inconsistency where each engine has a different number of outputs.
Shown below is an image showing some engines that can use their rear panel connections.
Of note is LDS 13-HLF-01 and LDS 02-HLF-02 which have 6 outputs, where these two engines are the only vehicles on LDS to have 6 outputs. This is despite other vehicles having rear outputs modelled but being unusable.
If most engines not being able to use rear outputs is deemed to be not a bug, I would suggest allowing all engines to use all modelled outputs on the vehicle model, including rear outputs. -
Some Hydrants are missing the "hydrant cover"
Imgurimgur.com3 I have found so far, indicated by green crosses
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How to start wiki translation?
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see
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Well firefighters from the LF20 cannot put a fox pump down
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The what? has fox pump?
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LDS LF-20-01 using firefighter from SW. Firefighter has option for water pool and fox pump. Also has 100% fire resistance
Imgurimgur.com -
Dortmund TMB firefighter will become injured when he runs out of air in BA. This behavior is not seen in any other DLK firefighter. Dortmund TMB also does not have BA monitoring\
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When manually deployed, the DLK still has the reposition option on the menu. Although it is unable to move, it is able to rotate on the spot.
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The DLK firefighter if not wearing SCBA and contaminated, will move to man the ladder, wear SCBA and then become uncontaminated
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For some reason people on the east side of Chemiepark on LDS (Closest to border) do not get contaminated. This is despite the map showing them being in the contamination radius.
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LNA send all units home order does not send any RD vehicles home