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Emergency Lüdenscheid 2025.1.0 | Changelog
Emergency Lüdenscheid
July 6, 2025 at 2:15 PM
8,273 Views
0 Replies
🚨 Update for Emergency Luedenscheid 🚨
Dear community,
We have great news for you! Our latest update for Emergency Luedenscheid is here and brings exciting new features, optimizations, and bug fixes.
General Functionalities
Logic for starting the water cannon revised (Water on / Water off)
Settings
menu
revised (New menu item: "Events")
New configuration options in the main menu
Vehicle driver required (Vehicles cannot be moved without personnel)
Expanded events (Extended tasks during events, e.g., disconnecting car batteries)
Faster patient transport
Faster prisoner transport
Faster towing
Faster burial
Fog of Fire (Always, Random, Never)
Sirens (At scene)
Alerts (EMS)
Tasks can now be expanded or collapsed by default
Fire spread adjusted (especially for Linzing)
Alarm
and dispatch order updated in-game
Masks for personnel removed
Improved patient handling for GRTW; command can be added multiple times via Shift
New animation when opening the GRTW
Building types for events on LDS revised
LDS settings further divided. New menu item: Event
Spanish translation of the mod integrated
Preset logic for equipment / commands / suits added to standardize across both maps
Background music reactivated
Music in the main menu replaced
Performance improvements in various commands
Firefighters return to initial position after performing an action
TLFs now require pump activation before using the roof monitor
Various images replaced (Loading screens, Main
Menu
, Launcher, etc.)
Alarm menu
now features "Siren Alarm" function (Checked = Siren (only volunteer fire dept); Unchecked = Gong (only volunteer fire dept))
New setting for
alarm
mode sounds (Beep, Event, Event + Vehicles, Vehicles)
Alarm menu now displays the distance to all stations
Loading screen now supports multiple images
Events and Features
Events:
New event added: “World War Bomb Found”
Event “Defective Elevator” adjusted: Required firefighters reduced (4 → 2)
Numerous new scenarios added to existing events
Many bug fixes for existing missions
First "Inhouse" missions tested as prototypes
New logic added for modular event: Vehicle battery can be disconnected by firefighter (axe, halligan tool). If not disconnected, the vehicle may catch fire.
Police disband logic added when returning to base (Shift + E keeps everything in place)
New event “Out-of-town Assistance”: Support virtual neighboring cities by dispatching your vehicles as reinforcements
BMA
events expanded; in some cases, interior building checks are now necessary
In some traffic accidents, batteries must now be disconnected
Features:
New command to select "free" firefighters from group leader
New "Clean All" button for all vehicles (in the GUI above the vehicle image)
Playing the mod now shows up as an activity in Discord, with info like: map, MP/SP, with/without control center, missions, etc.
Police officers must now accompany suspects to the hospital (logic for medic and police escort completely overhauled)
New audio for Disturbance of Peace event
Triopan (warning triangle) can be deployed by police
Emergency personnel can now "grab" civilians and escort them away
Maps / Fleet
General:
New missions added
Many map errors fixed
Waiting times at the hospital (on-map) significantly increased
Waiting times at the hospital (off-map) significantly increased
New vehicle for city cleaning
Lüdenscheid:
Event pool adjusted
Underground garages can now catch fire
Map redesigned in the East area (Rosmart / Hellersen): Old hospital 1 demolished and replaced with rural area
New hospital built (location of old church) (Model by
Danny
)
Old hospital 2 demolished (Sports Clinic Hellersen)
High-rises and similar removed (replaced with rural housing like single-family homes)
New industrial area developed in the forest
New central police HQ (Model by
Danny
)
External units from Brandstedt removed
New external units from Linzing added
Linzing:
External units fundamentally revised
Bug Fixes
Various vehicle and building doors fixed
Various vehicle bugs (loading, etc.) fixed
Blue light animations for all patrol cars adjusted
Hazard lights added to all patrol cars
Fixed issue where the fire crane could only be used once per deployment
Fixed issue where blue lights were activated when the control center dispatched a vehicle
Immunities for group leaders / civilians revised
Fixed bug when selecting non-dispatched vehicles with the control center
Fixed issue where the incident commander did not exit from the command unit
Fixed fires showing burning objects even though nothing was actually burning (object already deleted before extinguishing)
Various fixes and improvements to LDS
Buildings in LDS made flammable and remaining snow removed
Easter egg vehicles now have a dummy preview image to prevent false bug reports
Texture errors fixed
Camera bug when dispatching vehicles on LNZ fixed
Fixed issues with alarm keywords (Multiplayer/Singleplayer availability)
Fixed bug when changing police warning vests
LDS 03 WLF wheel direction corrected
Various logic issues with cranes and ladder trucks fixed and made multiplayer-compatible
Patrol vehicles can now be selected directly
Other bugs fixed (see → )
Functions and Effects of the Various Settings
Disconnect battery
(For traffic accidents, batteries of non-burning vehicles must be disconnected using axe or halligan tool & proper fire protection must be ensured)
Faster patient transport
(When an ambulance picks up a patient, the mission is marked as completed immediately. The ambulance still drives to the hospital)
Faster towing
(Same here: Tow truck picks up the car, mission completes. Tow truck still drives to the depot)
Faster police transport
(Same here: Suspect is loaded in, mission completes. Patrol car still drives to the station)
Faster burial
(Same here: Deceased is loaded, mission completes. Funeral vehicle still drives to the station)
"Fog of Fire Mode"
: The mission location is only revealed when the first vehicle arrives
"Always"
= applies to all missions from the Lüdenscheid modification (not EM2017 etc.)
"Random"
= 50/50 chance Fog of Fire is active
"Never"
= feature is disabled
"Activation of sirens"
: Adjusts the use of sirens. Close to arrival, the siren is deactivated automatically. At night, the siren is only activated at major intersections.
Warning: This setting impacts performance!
"Emergency Medical Service Warnings"
: When activated, various announcements are made for patients requiring an emergency physician, including helicopter requirements. Examples of these (with an audible ping) include:
“An emergency physician is required for transport.”
“An emergency physician is required for treatment.”
etc.
Tasks can now be expanded/collapsed by default
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