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  1. Emergency Luedenscheid
  2. News
  3. Updates
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Emergency Lüdenscheid 2025.3.0 | Changelog

  • Emergency Lüdenscheid
  • November 30, 2025 at 10:00 AM
  • 9,615 Views
  • 0 Replies

🚨 Update for Emergency Lüdenscheid 🚨

Dear community,
we have great news for you! Our latest update for Emergency Lüdenscheid is here, bringing exciting new features, optimizations, and bug fixes.

Events
  1. New missions have been added to LDS and LNZ.
  2. Smoke detectors can now also trigger alarms in multi-family or multi-unit residential buildings.
  3. Advent & Christmas missions have been added.
    1. You will now find small Christmas-themed objects on the maps (gifts, snow piles, Christmas trees, etc.) that you need to locate and click. Snow piles must be cleared by the fire department.


Functions
  1. New images have been added to the main menu, including four community images:
    • “We are the People” by Spideklis
    • “ABC Situation at Construction Site” by Maxmilim
    • “Cleanup Work After Accident in the Container Port” by Dani477
    • “MCI Chemical Fire” by GamingSoul
  2. Loading screens for both maps now feature snow.
  3. The crew leader on the HLF can now exit the vehicle or be selected directly; previously, selection was only possible after disembarking.
  4. Vehicles now leave their respective map during multisession when dispatched.
  5. New synchronization added for in-game notifications. (Goodbye Matthew, Hello Steven)


[legend='NEW: Custom event logic','#ff4949']

We also have fantastic news! We are bringing our own mission generation logic into the game!

You can now go to the settings in the Lüdenscheid category under “Events” and switch between the standard Emergency logic and the new Lüdenscheid logic.
When switching to the Lüdenscheid logic, you can adjust the weighting for the categories fire missions, medical emergencies, police operations, technical missions, and special incidents to Very Rare, Rare, Normal, Often, and Very Often.

Please note that this logic is still in the experimental phase. You are welcome to provide feedback on our Discord.

You can find more information in the Wiki!

[/legend]


Maps

  1. Snow has been enabled on Lüdenscheid and, for the first time, on Linzing.
    Be sure to preload the maps once! Due to the snow, it is very likely that the ground may disappear or the game may crash. You can find more information in the Wiki.
  2. Christmas markets added to LDS and LNZ
  3. Christmas decorations added to LDS and LNZ
  4. Street names added to LDS and LNZ (still WIP)
  5. Christmas markets secured with concrete barriers


Vehicles
  1. Skin of FL LNZ 10-BT-KOMBI changed (now back to the ivory design of the Johanniter)
  2. Each HLF is now equipped with shovels
  3. FL LDS 03-RTW-01 now includes an emergency doctor and is therefore renamed to FL LDS 03-NAW-01


[legend='Control Center','#0c7a6a']

A new feature is now available to you in the control center: the CallTaker!

With this feature, you can ask follow-up questions to the caller during incoming incidents and gather valuable information about the situation.

To open the CallTaker, a new telephone icon has been added to the “Current Incident” window. When you click it, a sidebar with the CallTaker chat will appear on the right.

In the right sidebar, you can then ask questions. The caller will respond with various — sometimes very useful — answers.

[/legend]


Bugfixes
  1. LNZ: Fixed terrain issues
  2. LNZ: Doors fixed
  3. LNZ: Adjusted hydrant positions
  4. LNZ: Renamed fire alarm systems (EMA)
  5. LDS: Adjusted hydrant positions
  6. LDS: Renamed fire alarm systems (EMA)
  7. Added missing logic in the Fog of Fire system for Advent missions
  8. Adjusted return-to-base logic for ATS supply vehicles
  9. Removed leftover masks
  10. Added missing translations for contamination-related content


Just in time for the Christmas season, we’ve given our soundtrack (Emergency Protocol) a new sound.

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