A long time was waited for it. Now it is finally so far 🤩

The Emergency Lüdenscheid 1.0.0 is now available in the launcher as an update AND we add our own map Brandstedt as open beta 😎



#### UPDATE NOTES ####

  1. After the update to the 1.0.0: CACHE DELETE
  2. After unlocking the mod: Load each map once in singleplayer and close the game again. This saves the new data in the cache, which prevents errors
  3. Do not clear cache anymore


#### BEFORE THE FIRST ROUND ####

  • If desired, activate barrier tape in the settings
  • Set the size of the minimap in the settings
  • New Ghost models? Must be activated once in the settings before the start of the round


Maps

Brandstedt:

With Brandstedt we bring our first own map into the game. Hundreds of hours have gone into creating the map and there will be many more. Among other things, the 3D models of the guard buildings were built by us. The vehicle skins were created from scratch. There is a helicopter base on the map for the first time. Also the guard concept, especially the division BF and FF is completely new and unique. What we now include as "open beta" in 1.0.0 is still far from being everything. Brandstedt is getting bigger and bigger :)


What makes our map stand out? Brandstedt not only offers a mix of rural and urban areas. With Brandstedt, large differences in altitude also come into play for the first time, which makes the approach of the emergency services quite exciting. There are also two highways connecting the cities of Luedenscheid and Linzing. Of course, there is also an industry. Brandstedt Industries operates several industrial plants and one of the last nuclear power plants. This can create exciting, but also challenging operational situations. However, we don't want to give too much away and hope you have fun exploring the map and completing numerous missions. 8)

Hier noch ein paar Bilder:



Lüdenscheid:

  • Neue 3D-Modelle für die Wachgebäude gebaut und eingebunden. Teils nach realem Vorbild
  • Gebiet im Stadtteil Brüninghausen abgerissen und neugebaut (großes ländliches Gebiet inkl. Wald und einer Firma im Wald)
  • Gebiet an der alten Wache 13 abgerissen und neugebaut (Mehrfamilienhäuser, dicht bebaut mit hoher Brandausbreitung)
  • Gebiet an der alten Wache 6 & 8 abgerissen und neugebaut
  • Gebiet an Wache 2 abgerissen und neugebaut (nun nur noch eine Ausfahrt in Richtung Hauptstraße. Waldgebiet umkreist die Wache)
  • Standort FF11 verlegt
  • Zusammenlegung FF14/RD06
  • FF13 kommt nun von außerhalb
  • Umbau der Einsätze auf unsere eigenen Systeme
  • Diverse Fehler behoben


Linzing:

  • Umbau der Einsätze auf unsere eigenen Systeme
  • Diverse Fehler behoben



Vehicles

General:

  • Improvements in the flares (blue light, tail warning, ...)
  • Fixed various bugs with blue light systems
  • New blue light systems inserted or existing different and new flashing sequences given.
  • Fixed bug with tail warnings


Brandstedt:

  • Since Brandstedt is completely new, there are of course no changes. Who still wants to look at all the guards and vehicles: Fahrzeugübersicht | Brandstedt

Lüdenscheid:

  • A lot has happened at Lüdenscheid. Vehicles have been exchanged, guards have been merged, new vehicles have been purchased, and old ones have been taken out of service. But that is only what you see directly. Especially in the area of designs, a lot of time was spent on detailing and refinement. Numerous blue lights were also renewed.


Wache 01:

NEU / VERÄNDERT: ENTFERNT:
HLF 1 was exchanged (Schlingmann Varus -> Rosenbauer AT3)

TLF3000 was added (Schlingmann)

AB-WASSER was added

LF-KATS was added (Norm, Land NRW, Katastrophenschutz)

GW-L2 was added (Norm, Land NRW, Katastrophenschutz)

1-RTW-2 was exchanged
GTLF8000 was removed

AB-SOZIAL was removed

LNA was removed

KTW was removed

IRTW was removed


Wache 02:

NEU / VERÄNDERT: ENTFERNT:
2-RTW-2 new model (Fahrtec -> GSF)

RW was removed

2-RTW-3 was removed

2-KTW-2 was removed


Wache 03:

NEU / VERÄNDERT: ENTFERNT:
ELW was added

GTLF8000 was added

ÖSF was added

RTW was added

MTW was exchanged (ELW)

HLF was exchanged

(Schlingmann Varus -> Magirus)

LF was exchanged

new skins

TLF4000 was removed

KTW was removed

AB-RÜST was removed


Wache 04 (NEU):

NEU / VERÄNDERT:
RTW1 was added

RTW2 was added

IRTW was added

KTW was added

new skins


Wache 09:

NEU / VERÄNDERT:
LNA was added

ITW was added


Wache 11:

NEU / VERÄNDERT: ENTFERNT:
LF was added

HLF2 was removed


Wache 12:

ENTFERNT:
LF was removed

GW-TECH was removed


Wache 13:

NEU / VERÄNDERT: ENTFERNT:
TLF4000 was added

GW-MESS was added

LF was removed

SW-2000 was removed


Wache 14:

NEU / VERÄNDERT:
TLF3000 was exchanged (now TLF4000 with an other model)

RW was added

SW2000 was added


PD 10:

NEU / VERÄNDERT: ENTFERNT:
Alex 10/02 was exchanged (Ford S-MAX -> VW Passat)

WaWe was removed

HgruKw was removed


PD 20:

NEU / VERÄNDERT:
Alex 20/01 was exchanged (BMW -> VW Passat)


PD 40:

NEU / VERÄNDERT:
Diskus 40/01 was exchanged (VW Passat -> Ford S-MAX)

new skins



Other:

  • Station 5 (DRK) became station 8 (MHD). Old location of guard 8 was deleted.
  • Guard 18 was removed
  • City cleaning now has two vehicles
  • Riot police now come from Brandstedt. Number of HGruKW increased to 3 (Alex 50/01 HGruKW, Alex 50/02 HGruKW, Alex 50/03 HGruKW, Alex 50/04 WaWe).


Changes in external guards:

  • Watch 1 BST now comes with a LZ (alarm level 1)
  • Watch 21 BST now comes with MLF & HLF (alert level 2)
  • Watch 1 DO has now been set from alert level 0 to alert level 1
  • PTZ 2: Düsseldorf RTW added
  • PTZ 3 was removed


To the vehicle overview: Fahrzeugübersicht | Lüdenscheid


Linzing:


Events

Modular event system:

  • Vehicles must be examined (group leader, RW crew)
  • Adding of oil traces which have to be removed by special vehicles (ÖSF)
  • More than 25 different tags (oil spill, E-box, fire, gaffer, witness, etc.)
  • Modularly adjustable
  • Can add, remove and extend layers
  • Supports Fog Of Fire
  • New missions through this system:
    • Fuel spill
    • Oil spill
    • Accident on construction site
    • Gas leak
    • Crash of airliner


InHouse Event:

  • People must enter house --> NO OPEN HOUSE
  • Modular adjustable
  • Supports 8 different unit types
  • Currently 6 end scenarios
  • Can include a post alarm
  • Supports Fog Of Fire
  • New missions through this system:
    • Stuck elevator
    • Helpless person
    • Domestic Violence
    • Homicide



Ghost models - Beta

Vehicles can be displayed after alerting via Ghost vehicle model. After repositioning using "T", the vehicle model is now retained. If the vehicle was still on approach, it now also goes to status 4 when reaching its new position. Ghost models are switched off by default and must be activated. The setting is not host dependent. Custom Ghost Component downsizes ghosts and optimizes ghost performance. WLF are displayed with roll-off containers.



Functionalities
  • Change ingame AAO from F... Keywords to B... Keywords. Now goes from B0 to B5
  • Special rights are deactivated at the hospital
  • Minimap can now be scaled in 4 steps
  • Vehicle of a person can be selected directly via the GUI
  • Traffic warning and environment lighting is partially activated automatically by vehicles when starting the pump, setting up the crane / DLK, ÖSF / use of the light mast / RTW stretcher
  • Vehicle management via command vehicle now also available for rescue service (LNA)
  • Explosive objects are distributed on all maps (gas tanks, ...)
  • Numerous new buildings can now burn (train station, warehouses, Aldi...)
  • In the B0 small fire can now also garages, benches, ... burn
  • Global handling of event names, alarm sounds (configurable in the settings)
  • Objective numbers can now be turned on / off by setting
  • Difficulty level effect on events increased
  • Larger fires on higher levels
  • Extension of many actions with suitable audio
  • Various procedures within the events revised (logic, sequence in the game remains the same)
  • Addition of a door opening case to open doors
  • Removed alarm announcements from Emergency
  • Removed command output of units from Emergency
  • New audio management for announcement of events and alerted vehicles
  • English players can also play with the German radio call names by a setting
  • Logic of civil traffic mapped by own plugin
  • Active events and placed vehicles are preserved. Can lead to success, but does not have to.
  • Refinement of the redirection logic, vehicles can now be redirected much better
  • Open House logic in combination with Building Clipping improved
  • Use barrier tape can be forbidden for MP rounds to prevent crashes. The host decides which setting to take.
  • Revision of RD stretcher logic to prepare it for new / further events and use cases
  • Number and handling of RD tents revised
  • Added an optical patient tray which can be set by the LNA Can be rotated during positioning with the mouse wheel (shift + mouse wheel for more precise rotation)
  • Adjustments / changes to various ground markers
  • Hydrants now determine at the start of the round whether they can become defective in the round. Defective hydrants must be repaired with the city utilities
  • More vehicles now have commands to directly select certain persons (e.g. LNA, GF)
  • PA can now also be stored in the vehicle
  • Improved the pre-selection of people after a vehicle exits at the client. Slight adjustments in the logic for selection at the host.
  • DLKs can now independently connect to vehicles with water tank (u. pump). For this the DLKs are now manned with 3 firefighters
  • Hydrants can be shown / hidden by filter directly on the minimap (ingame)
  • Helicopters now spawn on the ground and do not fly in the air until the alarm is raised.
  • New ITW as rescue vehicle. Serves as a substitute for the RTH and moves out with emergency doctor and paramedics
  • MTWs can now perform population alerts for the public. Additional announcements are in the works.
  • Police can close lanes of the highway to civilian traffic at light bridges
  • The crew of a vehicle now gets out of the vehicle much faster
  • New roll-off container size added (logic & AB water)
  • The drive with special rights can be overridden on the RTW (Shift + E), then the RTW drives directly with special rights to the hospital, even if the clinical picture does not prescribe this
  • All new guards were equipped with suction hoses for the vehicles
  • Revision of the towing logic: the towing vehicles now try to load the vehicle, if this fails the vehicles help themselves
  • Revision of the logic of the alarm system in all use cases (LST & SP / MP)
  • New logic for re-positioning by command (TurnToPointer, mostly hotkey T). Before the first click the vehicle can already be turned by mouse wheel (Shift + mouse wheel for more precise turning)
  • Logic behind Fog of Fire revised
  • Missing translations for various UI elements added (English)
  • Icons for packing the vehicle changed to simplify the use of the feature



Bug Fixes
  • Error in DLK / crane logic with contaminated personnel fixed
  • Performance optimization at the light management of the vehicles
  • Event - Person behind door: It is indicated now by Icon that the door must be closed
  • Error with the fire probability of a BMA with the BMA Event repaired
  • Error, which led to the double rescue with the home smoke detector Event repaired
  • Fixed a bug with demonstrations and playing audio
  • Fixed bug with incorrect display of deployment level
  • Improved interception of audio system crashes (>256)
  • Fixed bug with dismantling police barrier materials
  • Fixed bug in multiplayer regarding the MANV / GW SAN tent. If the client sets up a tent, it can now also let all people out independently
  • Fixed a bug with missing status icons
  • Fixed a bug with the TruckNTrailer plugin
  • Fixed bug with water supply by burning vehicles
  • Fixed a bug with teleporting DLKs
  • Fixed bug with locking a DLK
  • Fixed a locking error when putting on / taking off roll-off containers


Known bugs