Fire expansion way too extreme

  • In the mod, a fire in a multi-residence building will expand into 4 or 5 adjacent buildings before the first vehicles have even arrived, that's just insane. Are buildings in Linzig and Lüdenscheid made from wood drenched in gasoline or something?


    I know about the setting for fire expansion rate, but IIRC, this is also linked to how much effort it takes for a fire to be extinguished. I would LOVE to see those two things separated. I want fire to spread way less quickly, but I also want them to be way harder to extinguish. It'd be really nice if that would be something that could be taken into consideration for a future update. Also: Maybe use a slider for the fire expansion and how much effort it takes to extinguish a fire? It may be nice to have more than 4 different settings.

  • I am not sure if you are aware that we are a modification. We did not invent the game and therefore the basic elements. We try to adapt the existing so that it fits well for each player. So that new players are not overwhelmed and experienced players are not bored. That's why we need compromises. For this, however, there is now the extra setting of the difficulty.


    I don't know why you had 4-5 houses on fire before the first fire brigade arrived. I have never had such a problem. But you can send us a screenshot of the houses, then we can have a look at the settings of the houses.


    Attached:

    When a house is on fire, there is once setting in the menu that you can change as a player. Thereby you need e.g. more firefighters to extinguish it. In addition, the value of the heat radiation increases. This is responsible for how strongly the fire attacks other houses. Then there is another setting for the houses, but it is hardcoded and cannot be changed during the game. This is the soft and hard radius of the building radiation. This is responsible for how far the heat radiation acts. So it is quite complex and not easily adjustable in sliders. A little change of the values, can cause a large fire. It is unfortunately extremely complicated and time consuming

  • Danny

    Hat das Label Nicht geplant hinzugefügt.
  • I'm well aware that you're modders, I have a lot of experience modding myself (for personal use mainly). I understand you are sometimes limited by game mechanics, but I don't know what is and what isn't modable, since I haven't looked into modding EM5.


    If I understand correctly, the difficulty setting in the menu changes how much power the fires have, which affects both how much they spread, and how much they take to extinguish. I vaguely remember something like that from modding EM4, including the resistance all objects have. I suspect these resistances can't be changed by code, only from the mod editor.


    I assume every extinguishing method has it's own "power" rating, i.e. a handheld powder extinguisher has an extinguishing power of 1, and a monitor on a DLK has an extinguishing power of 100 (random numbers). If that number can be changed in code, it should be easy to add a modifier which can be set globally, just like you have the setting in the menu that changes how much energy the fires have. For example, you could have settings Easy, Normal and Hard, with modifier values 2, 1 and 0,5. In (very basic) code, that'd result in extinguishingPower = originalExtinguishingPower * modifier, which is probably virtually identical to how the difficulty setting for fires has been implemented.


    I absolutely don't want to tell you how to create your mod, especially since I don't have experience modding EM5. I do hope my input can spark something you guys hadn't though of.


    Like you said: You try to make the mod so that the game can be altered to match experience levels. I think this would be a great addition to make the mod even more customizable.

  • Don't get me wrong, but: no. You don't need to show us or tell us what we have to do. We already know how it works. We invest the time in what is most important to us. These are: New features, a new map and new missions. The fire system is extremely complex and would take many hours of time. Therefore: No. We will not change anything in this system for the moment.


    If you know sooo much about modding in EM5, then you are free to develop a system to control the fire system. We would be happy to take a look at it. If it works, then we will EVENTUALLY add it to the mod if you make it public.


    However, we will not invest time in this system at the moment.

  • I'm not telling or showing you what to do, I provided an example. Big difference. I actually literally said "I absolutely don't want to tell you how to create your mod".


    It's also pretty clear you didn't take the effort to really read my comment, I literally said "I don't have experience modding EM5". I also didn't suggest a change to the fire system, but to the extinguishing system, which again, is very likely to be pretty easy. I may not have experience modding EM5, but I do have a lot of experience writing code and modding other games. It's not like I'm guessing here, I'm basing my assumptions on thousands of hours of experience.


    If you know sooo much about modding in EM5, then you are free to develop a system to control the fire system.


    If your focus is elsewhere: fine, but this is uncalled for modder arrogance. I get that you get a lot of abuse and shit questions while providing something pretty amazing for free. Trust me, I've been there. I'm however not demanding anything, I'm proposing something. Maybe I came in a bit harsh with basically a rant about the fire expansion, that was partially caused by frustration, but I've only tried to clarify what I mean, why I think it's a great addition to the mod, and even a suggestion on how I would implement it. As far as feedback goes, I don't think it gets much better, except for the rant I started off with.


    It's clear that this topic is going on a list of "never to look at again", so I can only highly advice you to take all feedback to heart, even if it comes in the form of a rant or complaint.

  • If you took that so negatively and arrogantly, then I'm sorry, of course. In the end, I just wanted to tell you that we know what we are doing and of course understand what you mean, but we have other priorities at the moment. Moreover, I took it just as "demanding" and "arrogant" from you. That probably led to my reaction.


    As you said yourself, there are a lot of "abuse and shit questions". We try to respond to a lot and implement as much as possible. The firing system is just very time consuming and there is only one who really programs. I don't know anything about that. The focus is just somewhere else for now. But of course, in the future, we may look at the fire & extinguishing system more closely and adjust it. I hope you take it better this time. It was not meant in a bad way.


    best regards

    Danny

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