1. Home
  2. News
  3. Wiki
  4. Forum
    1. Dashboard
    2. Members
      1. Recent Activities
      2. Users Online
      3. Team
      4. Search Members
  5. Leitstelle
  6. Gallery
    1. Albums
  7. Donate
  8. Downloads
Search
Updates
  • Everywhere
  • Updates
  • Articles
  • Pages
  • Forum
  • Wiki
  • Gallery
  • More Options
  • Login
  • Register
  1. Emergency Luedenscheid
  2. News
  3. Updates

Changelog 1.1.0

  • Emergency Lüdenscheid
  • September 24, 2023 at 3:00 PM
  • 14,106 Views
  • 8 Replies

NOTICE:

As announced, the changelog will be published BEFORE. You can already have a look at what has changed in V1.1.0 and what has been added. In the stream we will show you everything again and you can ask questions. You can find the date below :)

Functionalities
  • Fire spread configuration changed / improved
  • Water tanks of vehicles are no longer filled up directly. Now fill up slowly in HQ.
  • New logic for unloading wrecks at the junkyard for tow trucks.
  • New logic for bringing dead to church / crematorium.
  • Tow truck:
    • Each map has 8 tow trucks (Distributed to police 1-3).
    • Tow trucks can be alerted manually, or as before, via the police. Then the vehicle must be placed manually, like a unit.
    • Unlike in the open beta, tow trucks, after picking up vehicles, drive back to the junkyard on their own.
  • Mortician:
    • Each map has 3 morticians
    • Mortician must now be manually alerted to the murder
    • Mortician can be alerted either manually or by emergency doctor. The vehicle must then be placed manually, like a unit.
    • The mortician team can now select the vehicle via button
    • Dead bodies can now be picked up directly from the vehicle via mortician selection
  • The Emergency Launcher can be skipped via Lüdenscheid Launcher. Loading time thus shortened
  • Quick alert menus for all maps simplified. Mortician and tow truck buttons added
  • Police cars can now be sent on patrol from the alert menu. Simply select the patrol cars and click on the new "Patrol" button.
  • Ambulances have been given a "Stretcher" button. If this button is pressed, a paramedic gets out and automatically takes the stretcher. If the stretcher has already been taken, this paramedic is selected.
  • If during the alarm drive the vehicle is unplaced, the status 4 is now set anyway
  • Ghost models are now enabled by default
  • Flutterband is now enabled by default (if you have problems in MP just disable it)
  • Experimental: Ghost models move with when a vehicle is right clicked to move somewhere else. Rotation of the ghost model = rotation of the vehicle
  • New custom siren logic for vehicles:
    • Some vehicles can switch their siren by button (change between highway/city horn or compressed air siren)
  • New Feature for AB-Dekon, Dekon-P, GW-Dekon:
    • If a MANV tent / the patient tray is set up in the vicinity (20m), injured persons are pulled directly into the MANV tent or to the patient tray after decontamination.
  • New feature for the patient tray:
    • Injured persons can now be pulled onto the patient tray by command
    • The injured are pulled to the correct area, depending on the severity of the injury / triage category
  • Safety vest police:
    • Policemen used to spawn randomly with or without a safety vest. They can now be changed during the game with a button
    • The safety vest is now identical for all clients and hosts
  • To make the alerting menu clearer to new players, there is now a button on the left (at the position of the old alerting menu) that can be used to open the new alerting menu
MODULAR EVENT SYSTEM / ADVANCED FIRE SYSTEM
  • New tasks:
    • Send people away
    • Defined persons become offenders after questioning and run away
  • New events:
    • Illegal fire
    • Vandalism
    • Fire watch (after a building fire, a control of the building might be necessary)
PERFORMANCE
  • Wind animations largely deactivated
  • Vehicles no longer respawn in the base, but are reset by a script
  • Tow trucks are no longer respawned, but are now normal units on the map
  • Morticians are no longer respawned, but are now normal units on the map
  • Number of vehicles on LDS significantly reduced (external units were reduced, no PTZs anymore)
  • Number of vehicles on BST significantly reduced
Maps / Vehicle fleet

Lüdenscheid:

  • New building & yard for tow truck


    DELETED:
  • LNZ 2-KDOW
  • LNZ 2-HLF
  • LNZ 2-TLF
  • LNZ 13-HLF
  • LNZ 13-LF
  • LNZ 13-RTW
  • LNZ 13-RTW
  • BST 21-HLF
  • BST 21-MLF
  • CHRISTOPH 3
  • CHRISTOPH 17
  • PTZ NRW 2
  • ALEX 20-6
  • ALEX 20-5

Brandstedt:

  • New building & yard for tow truck
  • Various performance improvements (objects removed)
  • Improvement of civil traffic (new entry & exit points)
  • Area in Seedorf (next to Charité) completely rebuilt


  • Vehicle adaptations:
    • New DLK for WF03
    • LGF NEF new blue light system

      DELETED:
    • 01-KTW-01
    • 03-NAW-02
    • 04-RTW-03
    • 04-RTW-04
    • 04-NEF-01
    • 08-KTW-01
    • 21-GWL2
    • LNZ 02-DEKONP
    • LGF-ELW-01
    • LGF-DLK23-01
    • LGF RTW 2
    • SG 03-HLF20
    • SG 03-TLF4000
    • SG RTW 2
    • LENNE 01-05
    • ALEX 02-05
    • BODO 03-03
    • ALEX 04-02
    • CHRISTOPH 3
    • SEG reduced (Now: 1 NEF, 2 KTW, 2 RTW)
Bug Fixes
  • Tow trucks can no longer be moved when working
  • AB water now fills up reliably in HQ
  • Lightning deactivated during thunderstorms, sometimes led to a gamecrash
  • Fixed a bug with the fire resistance of the new DLK of BF03 on BST (Open-Beta)
  • Fixed a bug with the correct selection of vehicles via quick selection, or AAO in the alerting menu
  • Fixed a bug with the spawns of the external units on LDS
  • Fixed bug with using Ghost models, where in some cases Ghost models were not removed after alerting
  • LDS 1-DLK-1 + LDS 1-GWL can now also start respiratory protection monitoring
  • LDS AB water 3D model animation error fixed
  • Reservation problems with ambulances fixed (simultaneous equipping of stretcher and suitcase now works without problems and neither action is aborted)
  • Wheels of various models fixed
  • Siren logic of Emergency 5 deactivated (permanent open audio sources)
  • Fixed bug with safety equipment of firefighters (chainsaw helmet)
  • Various vehicle / prefab editor errors fixed
  • Defective hydrant logic was reworked again. For safety reasons a limit for defective hydrants was added
    (Random calculation is very special in EM. So far: 1% probability that a hydrant goes defective and nevertheless partly felt more than half of the hydrants defective)
  • Group leaders can now also command firefighters with equipped rescue shears to cut a person out of a vehicle
  • Group leaders can now also command to decontaminate persons (prerequisite: person with NBC suit in crew)
  • Fixed several checks for commands related to pulling people out of vehicles
  • LNZ HLF equipment bug fixed

STREAM: 2023-09-30 - 7pm

  • Previous Article Changelog 1.0.2
  • Next Article Changelog 1.1.1

Replies 8

thecynicalprole
September 25, 2023 at 12:19 AM

Is 1.1 releasing the day of the stream (9/30) or on an earlier date?

mihailupu
September 25, 2023 at 3:10 PM

Which site is stream

Xiaobaishi
September 30, 2023 at 12:42 PM

Is the live broadcast on YouTube or? :/

DarkSilent
September 30, 2023 at 2:46 PM
Quote from Xiaobaishi

Is the live broadcast on YouTube or? :/

External Content www.twitch.tv
Content embedded from external sources will not be displayed without your consent.
Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

Xiaobaishi
September 30, 2023 at 5:17 PM
Quote from DarkSilent

[媒体]

External Content www.twitch.tv
Content embedded from external sources will not be displayed without your consent.
Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
[/media]


谢谢_

rafa the broken
September 30, 2023 at 7:03 PM

When this will be released?

DarkSilent
September 30, 2023 at 8:47 PM
Quote from refa345

When this will be released?

30 mins ago

rafa the broken
September 30, 2023 at 8:50 PM

THANK YOU :) :) :) :) :) :)

Join the discussion!

Categories

  1. News 43
  2. Launcher 5
  3. Updates 16
  4. Developer diaries 12
  5. Sonstiges 1
  6. Reset Filter
Discussion Thread 8 replies, last: September 30, 2023 at 8:50 PM

Connect With Us

  • Facebook
  • Instagram
  • Discord
  • YouTube
  • Steam
  • Twitch
  1. Legal Notice
  2. Privacy Policy
  3. Status
  • Style By: ForoStyle
  • Powered by WoltLab Suite™