Lüdenscheid:
Brandstedt:
Linzing:
As one or the other has already noticed, we were together with Wegberg, RetroFittingen and Kieslingen in the talk at dEEsTRIKER. Again and again there are black sheeps who disregard terms of use and generally do what they want. Models, which were created exclusively for Emergency, are suddenly found in other games. Partially they were even sold, although the creator has made these models available for FREE, for the Emergency scene, and so on. Ultimately, more and more modders tried to protect their works, from unauthorized change / distribution. But when you reflect on that, it unfortunately leads to modding dying out at some point.
We would like to set a #ZeichenSetzen together and put the modding again more in the foreground. The editor is enabled again with the 1.0.2. Who is interested in modding, can just try around. Just look at what was done and how something works. We are also happy to answer any questions you may have. Nevertheless we ask ALL for the following: If someone wants to create a SubMod, please contact us. A simple message is the easiest way and leads as good as always to a solution Basically we keep our terms of use. Submods are not "allowed". However, this is general. There are already projects that use us as a base and are developed as a Lüdenscheid submod. So again: Just get in touch. We do not bite. Quite the opposite: We always listen to you and would be happy if Emergency 5 is also enlivened with many mods
In the Lüdenscheid Settings you will now find a new setting item: "Graphic Engine". Here you can switch to "Experimental". This mainly serves us in the development. We try to reduce the problem with the ground by changing different values. If you often have problems with the ground, you can try this mode to see if it is better. We also appreciate feedback on this. Especially if it became better with someone, an info would be helpful. We have prepared a feedback form for this purpose: Umfrage Grafik Engine
Note: This setting can cause objects to take up to 2 seconds to load completely. But the probability of a crash of the graphic engine should be much lower. The setting is MP independent, the host and the clients do not have to have the same setting.